Play4Agile – #p4a

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What is the most attractive, easiest way to promote learning, create valuable meeting outcomes, motivate and boost teams, raise commitment and just get the best out of every involved person? Right: through play!

Dr. Brian Sutton Smith – Professor Emeritus of the University of Pennsylvania and leading proponent of play theory explained in his book ‘Ambiguity of Play’ that the opposite of play is not work, it’s depression!

Pat Kane, writer, musician, consultant, player, theorist and activist states in his book ‘the play ethic’ that play will be to the 21st century what work was to the industrial age – our dominant way of knowing, doing and creating value!

Play4AgileLogo

In May 2010, Olaf Lewitz did a StrategicPlay® session at Agile Coach Camp Germany. Inspired by this session Martin Heider had the idea to create an unconference concentrated solely on the topic of serious games for agile teams. Organizers for such an unconference were quickly found – it turned out that a lot of coaches had already discovered the value and fun of games played in a serious context, and used them regularly.

A first in-person meeting of organizers to create an unconference for serious games took place in summer 2010. For 2 exciting days we created our first joint vision for Play4Agile and started planning. Not surprisingly that these two days were tremendous fun, as we created our vision and planned using StrategicPlay® facilitation, powered by LEGO® SeriousPlay™!

play planet drawingAgile conferences and unconferences are popular meeting places where coaches, trainers, and all people interested in agile topics, learn from the experiences of like-minded people and exchange knowledge. Play4Agile sets itself apart from other agile un-/conferences in a couple of ways. Not just that participants are having fun and learning from each other by exchanging serious games for 3 days in a cozy hotel in the country. Also, every evening participants enjoy playing games in the bar. This is not a must, but each participant likes to do it! At the bar it’s ok to play games just for fun, without any serious context.

FLUXX at the BarThis whole mood of playing games together for 3 days leads to irrepressible spirits and gives the unconference the character of a magical, familial event.
Furthermore, there are no keynotes, no lectures, mostly interactive sessions and the OpenSpace is facilitated by participants on a daily rotation.

It’s not only a perfect place to learn how to practice and use serious games for agile teams, it’s also the perfect place to create new games, as all participants are passionate about testing and experimenting with new game ideas and prototypes! For example, Fearless Journey, Nobody’s Perfct, Towering Options and Lean Procrastination – the last reponsible moment game are all games invented at Play4Agile.
Moreover, we have lots of other activities like theatre games, learn how to design and make a game or how to create games to solve problems. The whole event transforms into a huge playground!

Open Space Marketplace

The Play4Agile unconference is completely based on Open Space technology and took place for the first time in February 2011 with the theme ‘Serious Games for Agile Teams’. In 2012 the motto was ‘High Playformance for Agile Teams’ and 70 participants from all over the world enjoyed this special unconference. As Play4Agile 2012 was already booked after nine hours, you should mark your calenders, because the date for Play4Agile 2013 is already fixed!

To put the Play4Agile spirit in a nutshell: Play, have fun & learn!
www.play4agile.org

2 great TED talks about the importance of play:

Stuart Brown’s TED talk – play is more than fun
Tim Brown’s TED talk – creativity and play

I’ve written this article for the ‘whoisagile’ project by Yves Hanoulle and it’s published in the 13th version of the ‘whoisagile’ book. Thanks to Deb and Martin for proofreading end editing!

Dragon Lady

The Agile Actor – Agile Stroytelling

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… or: how to bring more daily-fun in your daily Scrum!

In agile teams it’s usual to use storyboards for visualising your work and to create transparency about the progress and what’s happening. It doesn’t matter if you are using a storyboard as a Scrum team or if you visualise your work by using Kanban.

snoopyA lot of teams I met in the past worked also with avatars on their storyboard. Instead of having a name-tag on a magnet, you can use an avatar, a character from your favourite cartoon, movie or adventure. Just print out a picture of your avatar, cut it out and stick it on a magnet. Now you can use your avatar on the storyboard. Some teams put their avatars on the task they’
re currently working on. This leads to more transparency as you can directly see on the storyboard which teammember is working on which task.

The Agile Actor – Agile Storytelling

Some weeks ago I was searching for something new to bring more fun to the daily work. I was thinking about how to use the avatars more intensive? People love their avatars, they love the characters and stories around them. Thus, people have a special relationship to their character. They know their behaviour and their special skills. They know what perspectives their characters prefer.

How to use it, how to play:

Use your avatar-team during your daily stand-up. Ask each teammember to participate the daily-Scrum in the role of their character. Each teammember should give their status-update to the team from the individual perspective of their avatar.

Positive effects:

  • each teammember will learn and train the power of storytelling
  • fantasy will be stimulated which can lead to more creativity
  • more fun in your daily work
  • looking at your daily challenges from a different perspective can lead to new insights

In addition, you can ask your team if they want to extend this kind of role playing game. If your team is crazy enough you can ask your team to participate all Scrum meetings in the role of their characters.

For more diversity and to avoid wearisome repetition you can close each role playing game iteration (sprint) within your retrospective by asking all teammembers to find a new character they’d like to be and start the new sprint by printing out a new avatar and stick it on their magnet… be crazy, be creative and have fun…

Discover your inner Planet (at) Play4Agile 2012

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Play4Agile Logo

Last weekend, the Play4Agile 2012 took place at Seminarzentrum Rückersbach, a beautiful venue near Frankfurt. Our theme this year was ‘High Playformance for Agile Teams’ and as the first Play4Agile in 2011 it was a great success again. The event is reinvented itself and that makes the unique power – quote of Christine Neidhardt.

On the 2nd day of the Open Space event, Jenny Jepsen, Martin Heider and I did the session ‘Discover your inner Planet‘. The idea was to run a session with a technique from CoActive® Coaching combined with StrategicPlay® powered by LEGO® SeriousPlay™. Jenny, Martin and I are all StrategicPlay® Facilitators. Moreover, Martin and I are currently doing our vocational training for becoming a CoActive® Coach.

Play4Agile - discover your inner planet - towerWe designed the session during a lunch break and ran it in the afternoon with 20 participants. We started the session with skills building exercises. Skills building are exercises for becoming familiar with LEGO® and reaching a metaphorical flow.

Play4Agile - discover your inner planet - tower - storytelling

First, participants were asked to build a tower, share what’s special about their tower with all other participants, the storytelling, and then adapt the tower to an agile tower. Again, participants had to share what makes their tower agile with all other participants.

To reach the next metaphorical level, we then asked the participants to build a model which describes they’re passion about attending the Play4Agile Unconference.

Play4Agile - discover your inner planet - passion about p4a12 - 1Play4Agile - discover your inner planet - passion about p4a12

These two pictures are models which were built by participants, showing their passion for attending the Play4Agile Unconference 2012.

Again, each participant had to share their model through storytelling.

Now, everybody was in the right mood and flow to start their journey to their inner planet. This journey is a mental one and a technique from CoActive® Coaching, which is used as a tool for discovering individual fulfillment.

Play4Agile - discover your inner planet - journeyWe asked all participants to close their eyes and relax. We turned on some chilling out music and started the mental journey to the inner planet by telling an inspiring and visionary story for the mental journey. This took about 5 minutes.

At the end of this mental journey, we asked the participants ‘how does it feel to live on your inner planet’, open your eyes and build a model which describes this feeling.

You may ask youself now, hm, how can you build a feeling with LEGO® bricks. Indeed, this is challenging. But if you once have the chance to attend a StrategicPlay® session, you’ll discover how this works and I’m pretty sure you will be surprised and amazed!

Here is a picture of such a model which was build by one of the participants:

Play4Agile - discover your inner planet - how does your planet look like, how does it feelThis model was a rotating one, turning on it’s own axis!

As we just had 60 minutes for our session, we had to stop after this exercise. You can build up to this by start to extract individual guiding principals, fulfillment goals or start to discover your personal inner team which lives with you on your inner planet and guides you through life…

Agile is more than just…

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I love that video! It’s an expression of what lot’s of people think Agile is about. To speak freely, there are lot’s of people who have no clue that working with Scrum or Kanban has nothing to do with being Agile. In addition, doing a daily meeting has nothing to do with Scrum!

Agile is a buzzword

First, let’s have a look at the term Agile. Most common, Agile is used as a generic term for Agile practices for Software Development like Scrum, Kanban, TDD or XP to name some of the most popular. Some people also include Lean. In my opinion, this is not correct as I understand Lean as a term which coexists as an equivalent to the term Agile, or vice versa, even if Lean concentrates more on management and production. But I don’t want to mix up Lean and Agile, even if they have some common basics.

What I think is important is to know that Agile is much more than just a collection of practices, values and principles for Software Development – in my opinion!

If you have a look at the Agile Manifesto or the 12 Agile Principles, you will recognize that Agile is primary used in the context of Software Development. It was created in 2001. Today, 11 years later, the term Agile has developed further.

Agile evolution

Even if most people stille use ‘Agile’ in the context of Software Development, for me it has evolved that ‘Agile’ is much more than just practices, values and principles’ for Software Development. In my opinion, Agile is a MindSet, a worldly wisdom, a philosophy and a way of living a passionate, fulfilled and valuable life!

A base of Agile, as well as for Lean, is the core of the inspect&adapt mechanism and the continuous improvement approach. And this is exactly the point why I think that Agile is a way of living and a philosophy. If you start to map and adapt the Agile Manifesto and the Agile Principles to your own live, perhaps by starting to find a Coach who can help you by achieving this approach if you’re not Agile by nature, you will discover that you should follow your passion and use your natural talents for striving for a fulfilled and valuable life!

Stop doing Agile and start being Agile!

If you like the video from the beginning, you will like this as well! =;-)


And if you want to do Agile Software Development, and know why, be careful to talk to the right recruiters:

Please leave a comment and let me know your thoughts!

Agile Golf

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Time: ~ 90 min

Requirements: StickyNotes, IndexCards and felt-pens and hour-glasses

For continuing the ‘Agile Olympics’, I created Agile Golf. You can use this exercise for Retrospectives, ‘blue sky thinking’-sessions and strategic meetings.

Agile Golf drawing

Basics

A golf course contains normally a track of 9 or 18 holes. In this exercise of ‘Agile Golf’ we played for 6 holes, but you can vary and take more if you have enough time!

Please feel free to adapt this exercise to your own needs!

Preperation

Preperation

An ‘Agile Golf’-hole represents a topic you want to improve or perfect. In this exercise we used the following topics as golf holes:

  • Materials
  • Equipment
  • Environment
  • Management
  • People
  • Process

First, prepare the wall with your ‘golf holes’. Make sure there is enough space below the topic to post IndexCards. In addition, make sure there is enough space between all topics as there will be also StickyNotes posted.

Hide all topics with a white sheet of paper so that nobody can see what comes first and will be the next topics – this is important for participants to concentrate exactly on one topic at a time – the one you’re trying to ‘hit’.

Room Preperation

Make IndexCards available for the team and reveal the first ‘Golf hole’-topic. In our exercise it’s ‘Materials’. Set a timebox of 1 minute and ask participants what should we do to perfect the materials we’re aroking with? Each participant should create 5 topics at least!

arrange topics

After one minute, let participants post their topics below the ‘Golf hole’. Let them remoce doubles and make a dot voting on the topics. Find out what are the ‘top 3’ and remove all other topics from the wall.

dot voting on topics

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Reveal the next topic and repeat the process of creating improvements until you have found out the ‘top 3’ improvement for every single topic.

You can see the three topics of each ‘Golf hole’ as a challenge you need to tackle in order to perfect that ‘Golf hole’-topic. You have now prepared Agile Golf Course! This should be handled within 30 minutes.

In the next step, you introduce the golf clubs on StickyNotes to the team, there are 3 available. The colours you are using are important as each colour represents a special golf club!

Golf Clubs

Every patricipant has these 3 ‘golf clubs’ available. These are called ‘company’, ‘team’ and ‘personal’. After introducing these golf clubs you can start the Agile Golf Tournament.

You start at the first ‘golf hole’. Provide the coloured StickyNotes. Each participant need to have enough StickyNotes of the three golf club colours.

Again, you set a timebox of 1 minute. Now the challenge is that each participant need to create as much solution-combinations as possible. For each improvement a valid solution-combination means to have used all three golf clubs for providing a valid proposal. For example, for improving a topic, I could/should do… (green StickyNote for persoanl), the team could/should do… (orange StickyNote for the team) and the company could/should do… (pink StickyNote for the company).

As a variation you can use more than three golf clubs – just use additional colours for additional roles like Management, Sales, Marketing… Feel free to adapt as it’s useful for you!

Agile Golf TournamentLet participants post their solution-combinations of StickyNotes diretcly beside the relevant topic of the golf hole improvement as you can see it on the right picture! As you can see, there is just one valid solution-combination for the first improvement, non valid for the second and 4 valid solution-combinations for the third.

That does not mean that the non valid solution-combinations make no sense, absolutely not – perhaps I don’t need an action from one of the roles to solve/improve a topic. On the other side of the coin, this exercise has the intention to involve all roles represented as golf clubs!

Each participant should now explain her solution-combinations shortly – no discussion about it at this point!

As a ‘little motivator’ you can give candies for each valid solution-combination.

Repeat this for each single ‘Golf hole’. At the end you’ll have a wall full of improvements, possbile solutions and roles of people need to be involved in order to improve/perfect a special topic. It’s now up to you and the participants what you’ll do with that outcome. You can ask each participant to take responsibility for one single topic, let them decide by their own which one. You can keep the outcome for more discussions or futher improvements. …

Feedback from participants

  • great to have golf clubs representing roles in the company
  • awesome structure for generating creative ideas
  • candies
  • results are concrete actions
  • little time for thinking
  • tough timeboxing
  • creates spontanous outcome

Variation

Use as much roles as possible and don’t take care of valid solution-combinations to find out which roles need to be involved to improve/perfect a special topic…

Creating a Vision for ALE – the ALEnetwork with StrategicPlay®

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ALE logoIn April this year, Olaf Lewitz asked me if I would like to facilitate an envisioning Session with xp madrid logoStrategicPlay® for the ALEnetwork at XP days in Madrid in May 2011. Primary, Olaf wanted to facilitate this Session by his own, but as Olaf is beside Jurgen Appelo one of the original Drivers for creating the ALEnetwork, several people asked Olaf to participate the envisioning Session and add his Ideas to a Vision for the Agile & Lean network Europe – the ALEnetwork. Thus he would not be able to facilitate it by his own. As Olaf knew, I’m also a Certified StrategicPlay® Facilitator and knew that I’m passionate about the techniques of LEGO SeriousPlay® he decided to ask me.

warm up exercises with StrategicPlayI was very delighted to be asked. Not only that I really love to facilitate Sessions using StrategicPlay®, it was a challenge for me. I was already experienced in facilitating, but what was special and new for me was to facilitate a Session for an audience of experienced Agile Coaches and Facilitators. Wow! I accepted without even procrastinating for a second.

storytelling for individual visionsStrategicPlay®, based on LEGO® SeriousPlay is a 3D visual thinking tool based on the power of hand-knowledge. It was the perfect tool for creating a vision for the ALEnetwork. About 40 Participants from 17 countrys all over europe attended the envisioning Session and every single person had some unique ideas to add for creating a pan-European open network for people passionate about Agile and Lean practice and thinking. All together, we created the vision for the ALEnetwork!

storytelling for individual visionsAfter some basic but necessary warm up exercises, I asked the participants to create their personal vision for a perfect Agile network.

building a shared Team modelA very important step by using StrategicPlay® is storytelling. As we started with several Teams, each participant has to share his personal vision with the Team.

After some additional steps, each Team was asked to build a shared vision. Afterwards, each Team had to do a storytolling for their shared vision and present it to the other Teams.

Team visionsAfter all Teams presented their individual model to all other participants, we started to build a shared model out of all Team models.

At the end we finished the session by having a shared model of all participants, the vision for the ALEnetwork.

Have a look at the following video, we taped the storytelling of our vision for ALE, a network for collaboration of Agile & Lean thinkers and activists across europe!

click the picture for the video on youtubespecial thanks to Ralph Miarka for co-facilitating the session

Can you certify a Mindset?

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There are a lot of discussions around the Agile Community about certifications. Most people with a lot of Agile experience don’t give anything about a certificate for attending a two day , or longer, training course. But why? You can do a certification for Scrum, for professional communication, for different coaching techniques. But what conclusiveness has a certification when you get one just for attending a training or even after doing a test about what you have learned?

certificationA certification is just a confirmation that you know some rules, skills, styles or techniques. But it has absolutely no significance about understanding and living the mindset which is beyond the topic. You’ve learned some basic rules, some techniques, styles or some basic knowledge and perhaps you did some novice practice. It’s like doing the driving license. You know the rules on the street, you know the meaning of traffic signs and that you are not allowed to drive faster than 50kmh in a city. It’s like having a starter kit, not more. The statistics reveal that most accidents on the streets are made by young people between 18 and 25 – in germany. All these people have a driving license but not enough experience and practice when it comes to challenging situations in traffic or they just overrate traffic situations or even themselves. They have a driving license and are allowed to drive a car on public roads. But for participating in the Formula 1 you need more than a driving license. You need lots of practice and years of experience to be a good driver.
And even people with years of experience in driving cars are still after years no safe or even good drivers.

On the other side of the coin, there are people having a lot of experience and practice in what they are doing but did never participate in a  certification program. They are enthusiastic and passionate about what they are doing. They have the mindset of giving their best, do continuous learning and practicing and are just professionals in their area of responsibility.

mind knowledgeSo, what’s the value of a certification? As already mentioned, a certification is an official confirmation, a starter kit for having some knowledge about basic assumptions for a special role or practice or a confirmation of certain characteristics of an object or an organization. But it gives absolutely no information about the mindset of a person or an organization if the values, which drives the certain special topic which is certificated has really a high level importance for them. In addition, it depends on what you are doing with the knowledge you’ve gained or confirmed by doing a certification.

I think certifications are important, I did several! But if they are only used for making money with certification programs, which is not unusual, than a certification is a waste of money and probably a waste of time as it is the mindset which drives people and organizations. And a mindset can not be certified but you can live it and that’s what is more important than having a certification!

What is your opinion? Please leave a comment and let me know what you think about certifications, I’m highly interested to gather some opinions about that topic.

Striving for Excellence in an Agile environment

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Doing Retrospectives and following the ‘inspect and adapt’ mechanism is one of the most important and effective tools and outcome of being Agile, following Agile rules or doing Scrum.
What kind of Retrospectives do you know? Most people think of Sprint Retrospectives, Kaizen or Lessons Learned after doing or finishing a Project or in a medical context.
I want to concentrate on Retrospectives in an Agile environment, especially doing a Sprint Retrospective in Scrum. I think this is the most familiar kind of Retrospectives in an Agile context. It help Teams to improve constantly on their performance and behaviour.

But how do ScrumMasters and ProductOwners or even Agile Coaches improve their work and behaviour?

It make sense to ask for Feedback after every Meeting. This is a kind of short-termed improvement what really make sense. In addition, I recommend to do Retrospectives for ScrumMasters and ProductOwners on a regular base. You do Retrospectives with your Team after each Sprint what give Teams the Chance to look back, inspect and adapt – the core mechanism of change to strive for excellence.

If you are a ScrumMaster or ProductOwner, or even an Agile Coach, you should use the same machanism for your own improvement and striving for excellence. You don’t have to do that after each Sprint. But you can do a Retrospective regular on a three-month period. All what you need is a Facilitator so that you can participate the Retrospective by your own. You can ask a ScrumMaster of another Team to run such a Retrospective. The core Topic should be something like ‘how to improve the skills of our ScrumMaster/ProductOwner/Coach’ or something similar according to your experiences of the last quarter.

This does not only give you the possiblity to particpate a Retrospective by your own. It is a great chance to receive Feedback from your Team or other invited Stakeholders on a differnt level than getting Feedback for facilitating just a meeting! It is the chance for yourself to look back, inspect and adapt and improve your personal work, skills, behaviour and MindSet!

Agile Bowling

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Time: 80 minutes for 5 participants

Requirements: sticky notes, IndexCards and felt-pens

Preperation

Agile Bowling - preperationPrepare a space for every single participant. You can use FlipCharts or use a dedicated wall-space:

Agile Bowling SetUp

Be sure you have enough Sticky Notes available and Markers or felt-pens as well.

Start the Game

Ask Participants ‘Regarding the last Sprint, what would I like to change in the next Sprint?’ Create 20 Ideas/Topics within a strict TimeBox of 5 minutes. Use one StickyNote for each Idea/Topic (5 min)

Agile Bowling - create topicsWhy 20 Topics at least? This sounds challenging. The reason for this challenge is quite simple – Participants need to do a real Brainstorming and be creative. If you want to be creative and collect as much Ideas as possible you’re not allowed to judge on an Idea as it come up. If you start to judge your Ideas during creating Ideas you kill Creativity! Write down everything as it pop up in your mind!

Let Participants do this in silence!

By forcing yourself to come up with 20 Ideas/Topics in a short TimeBox, you put your internal critic on hold and write everything down, including the obvious and weak. The first third will be the same old Ideas. The second third will be more interesting and the last third will show more insights, curiosity and complexity. (Cracking Creativity by Michael Michalko)

After this ‘Blue Sky thinking’ regarding change, give Participants a TimeBox of 3 minutes to prioritize their Ideas. (3 min)

Let Participants write down their 3-Top-Ideas, having the highest Value, on IndexCards – each Idea on one Card. (2 min)

Start Bowling

Ask a volunteer to start the Agile Bowling. The Volunteer read aloud her Idea/Topic with the highest value and let her give a short comment on that – TimeBox (1 min)

Now, give all other Participants a TimeBox of 3 minutes to create at least 10 effects – question: ‘If we change this Idea, what effects will have that to our Team?’

Write down every effect on one single StickyNote! (3 min)

During this TimeBox, let the Volunteer post her Idea/Topic on the Wall. Make sure their is enough space for the upcoming StickyNotes!

Agile Bowling step 1Now, let Participants post their StickyNotes with the effects below the posted IndexCard. When all effects are posted, let them read aloud the effects and let them remove all duplicates!

Make a dot-voting on the effects, every Participant has 3 dots. Let them dot-vote on the effect with the highest value for the Team.

Write down the count of all effects on an extra StickyNote and post it under all the other StickyNotes. Below the count, post the effect with the most dots, as this is the effect with the highest value for the Team. (6 min)

Agile Bowling step 2Now, repeat this Agile Bowling with every Participant. Make sure that every Participant has a unique Idea/Topic – that’s the reason why People choosed 3 top-ideas with the highest value!

After finishing Agile Bowling with all Participants, you can calculate the score. For calculating a score for a Participant, multiply the count of effects with the count of dots on the effect with the highest value.

The Participant with the top-score wins a bar of chocolate.Agile Bowling step 3

Winning a bar of chocolate is just for fun – it has nothing to do with the overall outcome!!!

At the end, ask every Participant to take their effect-StickyNote with the highest value for the Team and let them make this effect happen in the upcoming sprint.

Agile Bowling step 4

Debriefing

Make a debriefing of this Retrospective and let Participants give you Feedback on the exercise.

Participants may feel exhausted, as it is really challenging to be creative.

As I did this Retrospective with a Team in Germany, the points on the following picture are in german. Read the translation below!

Agile Bowling Debriefing

  • strung out
  • exhausted
  • creative
  • productive
  • inspired
  • happy
  • motivated
  • guilty conscience about using so much StickyNotes

The Feedback of the Team was awesome. There was just one negative point as some People had a guilty conscience about using so much StickyNotes!

Variations

You can use Agile Bowling also as Empiric Experience, just modify the questions! In addition, you can play more than just one round of Agile Bowling, depending how much time is available!

Agile Tennis

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Time: 70 minutes for 6 People

Requirements: HourGlasses, sticky notes and felt-pens

Agile Tennis SetUp

Introduction

Based on the concept of Tennis, I created Agile Tennis for creative problem solving and usage in Retrospectives and Team Meetings

Agile Tennis draw

The Purpose of this Empirical Experience exercise is to create discussions among Participantsin a ping-pong style for grasping different perspectives for challenging situations which need to be handled. In addition it trains TeamWork.

Constellations

Depending on the count of Participants you can do single Agile Tennis or an Agile Tennis Tournament.
For a Single Match you need 3 People – TennisPlayer A, TennisPlayer B and one Referee.
If you have 5 Participants, you can create Tennis Teams playing a ‘double’ – Team A (TennisPlayer 1 & TennisPlayer 2), Team B (TennisPlayer 3 & TennisPlayer 4) and one Referee.

See the following Picture for Constellations:

Agile Tennis Constellations

  • the min. of Participants is 3 People
  • Having 4 Ppl, you have the Set of 3 plus one Observer
  • Having 5 Ppl, you can play a ‘Double’ as shown in the Picture
  • Having 6 Ppl, you can play the ‘Double’ with one Observer or twice the 3-constellation
  • Having 7 Ppl, you can create one regular 3- and one 4-constellation (3plus1 Observer)
  • Having 8 Ppl, you can create one 3- and one 5-constellation

Preperation

First, give all Participants some IndexCards and a TimeBox of 5 minutes to create as much as possible ‘Problems’, ‘Challenges’, or ‘Situations’ they are/were confronted with. Let them wright them down in keywords. Let them do this in silence so that every individual collects her own ‘library’ of ‘ProblemCards’

Let Player A and Player B, resp. Team A and Team B, sit on a table facing each other. The Referee is sitting at the table too.

The Referee has a basket with little ‘motivators’ – some sweets -as she gives each Player who wins a Point one ‘KinderSchokoBon’, representing that Point.

Referee

The Referee has also two different colour of StickyNotes available, a pen and a hour glass for 30 Seconds – you can also use a watch, but it’s even better when every Participant is able to see as time goes by.

Start Wimbledon

Start the first Game – you play two Sets of 5 Minutes each.
In the first Set, Player A (resp. Team A) serves first, in the second Set, Player B (resp Team B) serves at the beginning.

To Serve means to state one(!) Problem/Challenge/Situation. The Referee writes down that Topic on a red StickyNote. Players have exactly 30 Seconds to state their topic. After the Serve of a Team, the second Team has now 30 Seconds to state a possible Solution for the Serve of the first Team!
The Referee writes down the possible Solution on a green StickyNote. Now it’s the first Team’s turn again and they have to state why they can’t do or accpet the Solution of the other Team. The Referee writes down the Refusal again on a red StickyNote and afterwards it’s again the turn of the second Team which needs to state a possible Solution for the Refusal, Referee writes down and son on…

Rules

In worst Case, the whole Set, ‘5 Minutes’, every Player – or Team – try to win the Set and states a Problem, Solution, Refusal, Solution, Refusal, Solution and so on until the Time is over. That’s exactly the point where the rules need to be applied.
There are just 3 simple rules:

Agile Tennis Rules

  • The Statements should be ‘spontaneously’, despite the Preperation of the Individual-List in the beginning
  • The Statements should be ‘OpenMinded’ and People should OpenMinded during the Game, let the flow flow!
  • All Participants go for ‘FairPlay’ (Statements – must be realistic and should be accpeted when appropriate)

The Referee has the last word – if she decides to score a Team or Player then it is as it is – could be discussed after the Game, not during!
The Referee controls the HourGlass, when 30 Seconds are over she turns it or has to decide if a Team / Player scores.

When does a Player / Team score?

  • If a Team / Player wasn’t able to state within 30 Seconds, the other Team / Player scores
  • If a Team / Player accepts that a Solution is appropriate, the other Team / Player scores
  • If a Team / Player accepts that she don’t has a Solution for a Problem/Challenge/Situation, the other Team / Player scores

The Referee can and should decide if one Team / Player need to accept the Statement of the other Team / Player
When one Team / Player scores within the Set, she has now to Serve and continue by stating a new Problem/Challenge/Situation.
The Referee distributes the Sweets when a Team / Player scores.

After the first Set of 5 Minutes, the second Team starts the next Set by Serving a Problem/Challenge/Situation. The Facilitator keeps this TimeBox of 5 Minutes and is the overall responsible as there might be more than just one Team Playing Agile Tennis at a Meeting, maybe you’re doing an Agile Tennis Tournament…!

Visualizing the Outcome

For visualizing the Outcome of this exercise, create a ScoreBoard, as known from regular Tennis, or create something similar which fits you.

Agile Tennis - visualizing the outcome

Debriefing

At the end of the Meeting you make a debriefing with all Participants

  • How do you feel?
  • How did you felt during the ‘Tennis-Discussion’?
  • How did you felt when Referee decides to score the other Player / Team?
  • Did you felt as a TeamPlayer?
  • What shall we do with the outcome?

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